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Topic: Let's make a detnet rpg!< Next Oldest | Next Newest >
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RenegadeSnark Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,01:31  Skip to the next post in this topic. Ignore posts   QUOTE

Who likes this idea? We can have the forum characters in the game. cr0bar and I will always be in a room with pipes, and we'll trade weed for hints or something.

Actually I don't have a lot of refined ideas. But what if we got detnetters together that were skilled with sounds, graphics, and programming? We could make one hell of a persistant world RPG. cr0bar could provide the humor, I'll provide the expert programming skills, and our two dedicated servers could provide the backend. Who's up for sound and graphics, and idea development?

lol. I'm actually serious.

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LinkDJ Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,01:40 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I can see it now

Your company is finished researching the Bong!
Starting research on Imcrease Weed Strength.

You picked up rolling papers! +10 Health!


*cough*finish bithive first*cough*

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kai Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,01:41 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

<observer>here</observer>
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RenegadeSnark Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,01:41 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

quote:
Originally posted by LinkDJ:
*cough*finish bithive first*cough*

Of course!

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solid Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,04:14 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I think PG made one, I don't know about white dragon 2, and another one.. feh.. I think there should be a detnet fighting game- that would be more fun, of course that requires real programming... not using RPGmaker. Or java. No I don't have anything against java.

Oh- you can try making a detnet modification for a first person shooter like Unreal or Deus Ex (DX editing is something I've learned except the coding of course, and DX uses the Unreal engine) or, if you prefer, (which I surely don't) Half-life- but I'm not sure about that, I heard the HL SDK extracted was like 600 megs or something.. that's probably bs though.

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Tattered Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,04:36 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I'm up for the graphics.. I've got some experience with 3dsmax and photoshop... I'm sure there are others with similar skills that will help as well. (btw REAL rpg not rpgmaker rpg.. let's make something... good.)
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RenegadeSnark Search for posts by this member.
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PostIcon Posted on: Aug. 05 2001,08:47 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Yeah no RPG Maker bs. I also think that Java is a bad idea -- for one, since IE 6 and Win XP no longer include the runtimes, well, we don't want our players to have to download the huge JRE when they could get just a neatly packed, fast compiled version?

First thing to determine is what you would do. I do really love the idea of a persistant state multiplayer world though.

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PostIcon Posted on: Aug. 05 2001,22:46 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

sproget got hit by spell stick +factor twelve

takes 132 points of crack away

sproget eats munchies gets stoned factor 4 back

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To skate on the thin crust, known as reality

Where's your self re-cocking-spect

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The_Stomper Search for posts by this member.
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PostIcon Posted on: Aug. 06 2001,14:13 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I like this persistant-state multiplayer idea of Snark's - how about a massive Anarchy-style "story" that the uber gods/cr0bar can add to and change as they see fit?

Here's another one - compressed-time play. Basically, make a full day pass every hour or two. During the day you can do all the legal shit - then at night you could hit the clubs, sell drugs, get in brawls - all sorts of stuff.

I'll help with the plotline/idea development. Give me a couple nights with a few cases of alcohol and I'll have a year's worth of script.

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PostIcon Posted on: Aug. 10 2001,22:43 Skip to the previous post in this topic.  Ignore posts   QUOTE

Yah... I used to do Quake skins. We could just take pictures of our selves and... bah... never mind, that's not ambitious enough.

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-PersonGuy

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