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PostIcon Posted on: Feb. 01 2001,06:21  Skip to the next post in this topic. Ignore posts   QUOTE

Unbelievable.
http://www.theproduct.de

(Don't hit ESC when it says to, there's even mroe afterward)

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PostIcon Posted on: Feb. 01 2001,19:26 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Holy shit! That is absolutely incredible.
Very, very, cool.
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PostIcon Posted on: Feb. 02 2001,00:32 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Mine no work... (YES, I installed DX8)

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PostIcon Posted on: Feb. 02 2001,01:39 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Did you see the list of vid-cards that there are no problems with? It is kind of short if you don’t have a GeForce. Keep trying, it is well worth seeing.
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PostIcon Posted on: Feb. 02 2001,01:57 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

holy shit! how is that whole thing only 65k???
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askheaves Search for posts by this member.
Ack!!!
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PostIcon Posted on: Feb. 02 2001,02:01 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

It's funny how bloated Windows apps are. Why, that thing would be less than 32K if it were compiled for Lunix!
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PostIcon Posted on: Feb. 02 2001,13:16 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

damn...

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PostIcon Posted on: Feb. 02 2001,15:02 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

that thing is really cool and all, but wtf is it?

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Observer Search for posts by this member.
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PostIcon Posted on: Feb. 02 2001,16:03 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

/me is unimpressed. BTW, that program unpacks itself in memory to occupy 3,321,856 bytes of memory. I've seen cool demos like that run with only 4k. Commodore 64 users have had stuff like that for years, with good music and cool graphic effects. And since storage space was usually at a premium, they used various compression schemes to make the file smaller. When you run them, they would expand into memory, much like this one did with the progress bar.

For a long time, the demo scene was always trying to come up with a new effect or way to pull more power out of the system. I suggest you find a Commodore 64/128 and grab some demos to watch. (An emulator just won't cut it.) I suggest the Driven homepage as a good place to start.

-edit: I also wanted to add that using D3D calls would keep the code down. There are all the DLL's being used that aren't part of the '64k' exe.

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This message has been edited by Observer on February 03, 2001 at 07:26 PM

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PostIcon Posted on: Feb. 07 2001,01:11 Skip to the previous post in this topic.  Ignore posts   QUOTE

Pretty cool, but it freezes my puter part way through.
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