Forum: Geek Forum
Topic: 133t programz!
started by: SimplyModest

Posted by SimplyModest on Mar. 24 2001,04:55
hey!... i figured we had enough totally 133t people here that SOMEONE had to have programmed something cool..

so if you have a program, post it here!..

i got a nice one i did about...5 years ago.. (maybe 3.. i dont know)
< http://www.shelby.net/fliptop/char/RndNamGen.exe >
but youll need this to run it < http://www.shelby.net/fliptop/char/vb40032a.EXE > (guess what laguage it was in .. )

umm.. if you try and close it with the 'X' in the corner it doesnt really go away.. so close it by clicking on the word 'CLos' in the top right corner..

and please keep in mind the age i was when this was programmed. (13-14).. so of course i wanted to be a 133t hax0r (a status which i only recently obtained).. so laugh all you want.. but it was cool back then.


------------------
Oh, ho, ho, irony! Oh, no, no, we don't get that here. See, uh, people ski topless here while smoking dope, so irony's not really a high priority. We haven't had any irony here since about, uh, '83, when I was the only practitioner of it. And I stopped because I was getting tired of being stared at.
-
"Never play pool with a man who brings his own table." -- Erik Baker


Posted by SimplyModest on Mar. 24 2001,17:52
< http://www.shelby.net/fliptop/char/fight.exe >

here is another one.. i just started on this really, and its prally my first c++ project.


Posted by SimplyModest on Mar. 25 2001,04:19
so.. seriously.. NO ONE but me has written a crappy program before?, or is there just some other reason why no one is posting that im not aware of ?
Posted by damien_s_lucifer on Mar. 25 2001,04:36
< anon.tar : a Perl web server >

I wrote this to learn about socket programming. It's a pretty simple HTTP server, designed for expansion. The docs are pretty sparse at the moment.

anon.pl does NOT run under Windows.

if you have access to a Unix box0r, then

- put the file on your server
- mv it to the directory you want
- unpack with tar -xvf anon.tar
- cd to the anon directory
- edit the $web_directory path to what you want the root of your HTTP space to be
- start anon.pl with no options.

This will start the Web server on port 2600. You can browse to the server by typing in

http://your.servers.address:2600/

you MUST include the http: part.

If you want to run anon.pl on a different port :
anon.pl port

You must start anon.pl as root to have it serve on port 80 (or any other port below 1000).

edit : UBB and other misc.

This message has been edited by damien_s_lucifer on March 26, 2001 at 02:19 AM


Posted by Sithiee on Mar. 25 2001,12:48
heh, well i have the 2 final projects i did last year for AP comp sci...

my battleship program: the AI sucks ass cause it just shoots randomly, but that doesnt matter - < http://members.aol.com/sithiee/battlesh.exe >

yes, i used to use aol, my dad paid for it, fuck off.

then theres my tic tac toe program, which was actually Anton's tic tac toe program because i got 80 dollars. this one doesnt look as good, but it has a pretty good AI. < http://members.aol.com/sithiee/tictactoe.exe >

and yeah, the source code is on those servers, but please dont steal it, besides, it requires other stuff thats not on there...yeah, if you wanna look at it, at least tell me before you take it -> sithiee@home.com


Posted by askheaves on Mar. 25 2001,15:51
I've made some kickin' programs, but I have no webspace to put them. Besides, most of them wouldn't be all that interesting to y'all, except my code counter program which ruled... and, I've lost that one too. You had the ability to select files and directories, and the thing would parse through, show a tree of all of the classes with their methods and attributes, and would allow lines of code counting based on which classes, or methods, or files, or whatever you selected on the fly. It ruled. Wish I still had it.

Also, I roasted my senior design project which was a DirectX FPS.

I think I also lost my program that continually loaded porno webpages. I planned on distributing it through the dorms, and having them all run it to fill up the network bandwidth with porn.

Anyway, I may be hooking up with a DirectX programmer here in town sometime, so you may be able to expect some cool appz out of me.


Posted by askheaves on Mar. 25 2001,15:53
Holy Gods, Sithee. That battleship program brought my computer to its knees. What the hell have you done? It takes a second to draw each square, and you do a full refresh often.

For shame.


Posted by Sithiee on Mar. 25 2001,16:08
thats not me. thats the graphics program we were supposed to use to do it. and yes, i know, its shit. but its fucking easy to write with, and i like that. but our teacher made us use that, and yeah, it craps out every machine it gets run on...i think its because i had lots of colors....dunno...my project for regular comp sci was worse, cause it was a drawing type thing, and every action layered on to the previous, so it drew everything you had done, i once fucked with it for so long without clearing that it took literally 5 minutes to redraw everything... someday ill learn openGL or directX or somethin..
Posted by askheaves on Mar. 25 2001,16:24
DirectX rules, OpenGL drools.

I've had to program in both. One of our assignments in Graphics 2 was to write up what we would do to OpenGL to improve it. My solution was to actually have it in C++ and allow things like, oh, operator overloading? In order to use floating values in any function, you have to put an 'f' in the name. There's an equivalent one for doubles, integers, 2 arguments, 3 arguments. If it were in C++, then there would be one function name, and it wouldn't matter what arguments you use. That was just the first thing.

That's just a quick tip. DirectX is continually improving, and it just keeps getting smoother. Don't bother with that all patched and crap OpenGL. And, if you're worried about trying to learn COM, it's not that hard. Not much more than an #import statement in C++, and even easier in every other language.


Posted by DuSTman on Mar. 25 2001,17:00
Interesting how you look at this one. Some people prefer OpenGLs way of doing things - have an extention mechanism that is open to let people augment the same base functionality, whereas one version of Direct3d can be completely different to the last.

Depending on which side of the fence you're on, you might say OpenGL is better, because it's so extensible, so it kinda hides complexity beyond that which is basic. OGL is easy to learn. My first Win32 program actually used openGL, and that speaks a lot. Or you may claim that Direct3Ds approach is better because you can't predict what changes there will be in technology that will warrant a complete change to how the hardware is addressed.

Myself, i havn't done enough with either of them to chose a "side", but a lot of flak DX takes comes from old versions. If someone wanted to compare OGL and D3D, surely the best way would be to compare them in an app that uses both, right? So they load up half life (DX6) and see the opengl modes quality stomping on Direct3d6, no decals, text doesn't look as good etc. The comparison of DX8 and OGL would look a lot more favourable to the MS camp..


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