Forum: Geek Forum Topic: bad framerate in quake started by: fatbitch Posted by fatbitch on Feb. 09 2001,23:49
alright i KNOW quake (and quakeworld) is old, but its still the best fps out there ANYWAY, i have an athlon running at 950mhz and a Geforce DDR/256, on win2k (though i get exactly the same framerate in winme). i run my desktop at 1280x1024x32bpp, and quakeworld at the same res/bpp. now, i would think that with my setup the geforce would be in heaven and be absolutely pumping along at well over 100fps. but i only get a maximum of 60fps, and am after more. the max quake can do is 72fps (its limited somewhere in the code) and it runs incredible at that framerate, eaiser tricks etc. so what am i doing wrong? like i said i would expect a geforce to fly, especially on an old game like quake. but it doesnt. any suggestions? thanks oh yeah, and even if i run quake at 640x480x8bpp i still get the same framerate. if i take my destop res down to 800x600 say, i get 72fps, but i love 1280x1024 too much ------------------ Metal/Electronic/Ambient etc.. This message has been edited by fatbitch on February 10, 2001 at 06:51 PM Posted by Rhydant on Feb. 10 2001,00:07
i dunno if this helps, but i asked a friend a couple months ago if i could run Doom 2 on a super fast computer and blow everyone else away. he said i couldnt becuase theres only so much that one program can doare you sure that the max is 72fps? hell, 60 should be enough, even for quake btw, < Doom Legacy > fucking 0wnz j00. ------------------ Posted by fatbitch on Feb. 10 2001,01:57
yeah, 72 is the max, if i take my desktop and quake res down i can do 72, but i am in love with 1280x1024
Posted by solid on Feb. 10 2001,02:12
You call 60-72 fps bad?You weird man. Posted by PersonGuy on Feb. 10 2001,02:36
60fps was adopted as a standard, because the average human eye can only comprehend about 50 fps... therefore making whatever you're watching look "real"------------------ Posted by Blain on Feb. 10 2001,04:34
I have a question: many people are obsessed with getting 200 fps but are only running a monitor with a refresh rate of 80 hz. Now I am probably wrong here, but wouldn’t a monitor refresh rate of 80 hz mean that you are only going to see 80 fps regardless of the fact that your GeForce 9 is pumping out 12 billion fps?
Posted by fatbitch on Feb. 10 2001,04:58
dammit i never said anything about it being visibly low fps, i said quake runs best at 72fps. longer jumps, higher rjumps etc. stuff that is actually noticable, and independant of monitor
Posted by KL1NK on Feb. 11 2001,02:48
isn't there a console command to set your max fps? though.....I may be wrong...
Posted by RenegadeSnark on Feb. 11 2001,18:12
Framerates are like the bigger dick syndrome. 60 is plenty. 300 is excess.
Posted by hal0 on Feb. 11 2001,18:42
i know in quake2, it's cl_maxfps ------------------ Posted by askheaves on Feb. 11 2001,20:16
How much 3D acceleration can you do in Quake I? I haven't played in years, so I don't know. I have to imagine that a lot of the slowdown is because so much geometry and floating point math is probably still being done by the CPU, not a graphics card. Even OpenGL (if that's what's going) has limitations on what can be farmed out to the card.
Posted by solid on Feb. 12 2001,00:22
Hopefully you're not trying to run that ASCII quake in opengl? HEHEHE.. that'd be funny.
Posted by fatbitch on Feb. 12 2001,00:33
hehe ascii opengl the cl_maxfps command is the one, but that sets the max fps you can have, i.e it caps your fps to that number, so you cant get above that. i dont think theres a minfps command tho Posted by KL1NK on Feb. 12 2001,01:45
is your cl_maxfps set to 0? Posted by Rhydant on Feb. 12 2001,03:07
quote:hrm... i dont think becuase you see it, its better. sort of like if your playing a game (lets say UT) on a net server. you perform a little rocket jump, and you lag just a bit. just because you dont see how far you go doesnt mean you didnt go that far. heh heh, i know it sounds weird, but it makes sense to me. ------------------ Posted by DuSTman on Feb. 12 2001,11:46
quote: Well.. Glquake uses hardware transforms, believe it or not. A quake1 level has a really rather low resolution texture set, so I suspect that you can happily store all the mipmaps of all the textures in a level in memory on a 32MB card. Really I would expect it to absolutely fly. GLquake automatically detects whether a card can do multitexturing, and uses that to blend in the lightmaps. That said, it uses the GL_SGIS_MULTITEXTURE opengl extension to do this, there is another one, though, called GL_ARB_MULTITEXTURE, which is the only one i'd previously heard of before looking into this.. I do not know, but i hypothesise, that the ARB simply adopted the sgi multitexturing ext as a standard.. There's probably an internal frame rate limit... Posted by solid on Feb. 12 2001,17:18
Dude just get a speed cheat for cs and let go of quake, lol.
Posted by ASCIIMan on Mar. 05 2001,03:19
Check out this article ( < http://www4.tomshardware.com/mainboard/00q2/000508/index.html > ) at Tom's Hardware. Then make sure you have the VIA AGP drivers installed. ( < http://www.viatech.com/drivers/index_new2.htm > )Win2K treats everything like PCI without them, meaning you see framerates <= 72 fps. |