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Topic: UT vs Q III< Next Oldest | Next Newest >
 Post Number: 1
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PostIcon Posted on: May 27 2000,19:40  Skip to the next post in this topic. Ignore posts   QUOTE

Which do you guys think is better? UT or Quake 3?

Based on:
1) graphics
2) sound (music too)
3) gameplay
4) fan support

My personal rating:

1) UT is a little better though Q III looks nice
2) UT
3) UT by far
4) can't really say - but I'd guess Quake, though there is a lot of mods being developed for UT lately.

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PostIcon Posted on: May 27 2000,19:59 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

1) UT seems to look a lot nicer
2) I don't know, UT has some awesome music though (I don't have Q3A full though, so I can't compare)
3) UT is good for people like me who aren't fast, UT gives snipers a shot too =)
4) I'd say Quake, but that's because it's in like it's 3rd or 4th version.
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PostIcon Posted on: May 27 2000,20:29 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

1) Hard to say. Q3's engine is beefier and far more efficient. However, all the maps and models that came with UT showed a lot of style; whether this is from skilled design or engine capabilities, I cannot say. Then again, my framerate absolutely dies whenever I see water or lava (running a cel 500 with 128mb ram and an sdr geforce); whether this is the fault of Epic or Nvidia, I cannot say either.

2) UT, hands down. Music is great. Lends a lot of atmosphere, same as in the original Unreal.

3) Blech. I dislike basic UT combat modes, and totally despise basic Q3 combat modes. I haven't touched Q3 in DM or CTF since I first snagged it. Instagib, weapons factory, q3fortress make it worthwhile; as hopefully Titanium, Urban Warfare and Urban Terror will in the future.

4) Quake3. It's id, after all. People flocked to its banner like the sheep they are. I'm proud to say I spent not one red cent on it, but instead won it from domain-of-pain.com.

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PostIcon Posted on: May 28 2000,03:31 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I've bought both games

1) UT...It's close race tho'

2) UT...Way UT

3) Q3...The gameplay is in the mods! UT have got some interesting build-in things, but FBA, Q3 TeamFortress and WFA is way beyond any UT mods...

And the weapons in UT are very poorly balaced. Actually makes me hate it. It's too easy to just pop peoples head off with the sniper...

4) Q3...It's still quake...

UT is laggy on my puter...I can't run it properly at home...

But when talking FirstPS Action Quake2 hasn't been beaten yet...still the best, closely followed by CS

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PostIcon Posted on: May 28 2000,04:52 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

1) I would say UT looks better some times, but when actually *playing* the game is different for me. I have probably the shitiest sight around and somehow in Q3 I can still rail people right between the shoulders. In UT I usually don't see them until *WAY* too late.

2) I'm a big Sound freak (because of sight) and having a really good sound engine is very important (when I can't ever see anyone) so UT wins by far.

3) Hmm... well judging from what I said above you can probably figure it out.

4) Well I don't really know.

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PostIcon Posted on: May 28 2000,07:58 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

You cannot really compare the two games on those levels.

Look for instance at UT, you need a fairly beefy machine to even get to the menu screen at the start, that to me suggests a little too much went into it, it could be cut down to make it less heavily dependant on CPU/Mem, and thats just the start of it all.

Q3 takes less for the menu, thus leaving a lot of resources available for loading of maps/mods/items/players, thus being the reason it loads faster.

But I shall go on with my ratings anyway.

1) Dependant on GFX card and systems capabilities, cant say either way.
2) Also dependant on system and soundcard, if you aint got a decent card, you dont get decent audio.
3) Gameplay is much improved by GFX + Sound, so feel free to refer to my previous comments.
4) Fan support has to go to iD softwares Quake 3 Arena, there are way more people playing it, and making websites and MOD's that are original, other than UT's style of ripping off the good quake mods and making them worse (Look at the Rocket Arena Mutator - you'll see my point).

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PostIcon Posted on: May 28 2000,08:31 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Kayy:

That's just the same as saying. You can't rate the sound of the games, because some people have no soundcard. You have to look at the games from an I-can-run-them-both-perfectly point of view.

That the requirements in UT are higher is one thing, and a valid argumentment, but the soundcard/GFXcard requirements follow the same specifications.

I still like Q3 (but not A ) better...I don't care about the menus, it's the ingame that counts in my oppinion

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PostIcon Posted on: May 28 2000,19:55 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I've only played Q3A a few times, at a friend's house, but I like UT (which I have) alot better. Music and Graphics are certainly better in UT, and I personally found hard to move in Q3A. Fan support is definately in Q3A's favor though.
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PostIcon Posted on: May 29 2000,01:39 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

When talking movement Quake 1+2+3 tops unreal turnament by far, in my opinion. Speedjumps gives the movement and control a whole new dimension.
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PostIcon Posted on: May 29 2000,23:01 Skip to the previous post in this topic.  Ignore posts   QUOTE

1) Q3 takes graphics, it doesn't even compare

2) Quake has always 0wned in sound!!!

3) UT takes gameplay, it's just more fun

4) Q3 has the fan support just because of the previous games, the origional Unreal was too good to run on the computers of that time so it didn't get as much support

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