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Topic: Programmers?< Next Oldest | Next Newest >
 Post Number: 1
Puppet Master Search for posts by this member.
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PostIcon Posted on: Jan. 19 2001,21:22  Skip to the next post in this topic. Ignore posts   QUOTE

I run Vulture Studios and I was wondering if anyone here had any cool projects they had developed and wanted to share with the world. If you want I'd post them on my site and give you credit of course.

"What some people will do for content"

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http://www.vulturestudios.com

This message has been edited by Puppet Master on January 20, 2001 at 04:23 PM

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PersonGuy Search for posts by this member.
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PostIcon Posted on: Jan. 20 2001,23:30 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I made a really cool "Random Sentence Generator" one time! It was when I first started learning C++, so the source is pretty garbled... I'll try to dig that up later and zip it for ya (never could compile it)...

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<P:\>erson\Guy.exe -PersonGuy *pERSONgUY.cfg
http://www.personguy.com

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j0eSmith Search for posts by this member.
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PostIcon Posted on: Jan. 20 2001,23:39 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I have a text adventure that I made in QBASIC.

But I think I'm missing half the code.

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When my flying days are over, and my death has come to pass
I hope they bury me upside down, so the whole damn world can kiss my ass

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kai Search for posts by this member.
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PostIcon Posted on: Jan. 20 2001,23:48 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

dude text adventure games were made for calculators. they've gotten me through a boring class or two.

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What if there were no hypothetical questions?

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PersonGuy Search for posts by this member.
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PostIcon Posted on: Jan. 21 2001,08:38 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

TEXT ADVENTURES RULE! I made one in basic one time too... don't know where that went...

Did you ever play "Hick Quest?" on TI-83? That was a bad ass game where you attempt to get you blood alchohol level to 100\%! You beat up little kids and take their money... then you go buy more booze or new weapons. You can also buy vehicles so you can go to new location (to beat up people). The drunker you get... the stronger you are. And when you finally beat it:
"Congratulations! You boold is now pure alchohol! To celebrate you raped you sister and the family tree continued yet ANOTHER generation without forking! THE END"

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Bozeman Search for posts by this member.
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PostIcon Posted on: Jan. 21 2001,09:38 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

HICKQUEST!!!!!!

I love the enemies. The mailbox, the lunchlady, and the dead fetus are some tough customers, but that's nothin' when youv'e got the 12 gauge and a pickup truck.

YEEEEEEEEEEHAWWWWW!

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whtdrgn_2 Search for posts by this member.
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PostIcon Posted on: Jan. 21 2001,12:12 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

The early Space Quest are my favoret.
me...
"Take off space space suite"
Space Quest...
"Ill get naked if you will, you first"

Thos games were always so stupid, and you hade to go threw them 80 times before you actually thought to type "Take card" from the dead pilot. I tried to write a game like that in Java, but got bored, and I never spent enough time with plot design. Perhaps we could write a Java-based detnet text adventure game. That way Cr0 could post it. I would be willing to write the code, if I have help on plot design.

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 Post Number: 8
Puppet Master Search for posts by this member.
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PostIcon Posted on: Jan. 21 2001,22:05 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

First off some guy on my swim team converted Hicquest to masterbating quest, it's really strange. You guys should check out my site yesterday I released the demo of my first game. I know it's really basic, but I'm learning.

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http://www.vulturestudios.com

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damien_s_lucifer Search for posts by this member.
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PostIcon Posted on: Feb. 07 2001,04:44 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

/me wrote a small, Perl-based adventure program for CGI. It works like a Choose your Own Adventure book (and in fact I got the idea from the Choose Your Own Damn Adventure series on www.brunching.com .

The adventures are all simple text files, with pages & corresponding choices all lumped together. Should be easy to set up and write stories for any but the most retarded hax0r. The script generates the appropriate HTML for ya.

Your Web server should be running a Unix variant; if you're using NT I won't be of much help getting it to run.

If you want the code, let me know.

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 Post Number: 10
a.out Search for posts by this member.
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PostIcon Posted on: Feb. 10 2001,00:16 Skip to the previous post in this topic.  Ignore posts   QUOTE

Puppet Master: I tried going to your site just know (Feb 10 @ 9:15 central), and I just get a 404 page not found.

Just a friendly notice

Anyways, a few years ago I made a little encryption program using an algorithm from a Visual Basic book I had. I never really understood how it worked though. I'll see if I can dig up the source code and figure it out. It must have been pretty simple if it was explained in a single chapter...

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