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Topic: A*< Next Oldest | Next Newest >
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Sithiee Search for posts by this member.
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PostIcon Posted on: Jan. 19 2001,14:30  Skip to the next post in this topic. Ignore posts   QUOTE

I guess ill move my topic here....
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PostIcon Posted on: Jan. 19 2001,21:09 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

good idea. I felt it should have been here all along.
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PostIcon Posted on: Jan. 19 2001,23:49 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

and i have no idea what you're talking about Sithiee
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PostIcon Posted on: Jan. 20 2001,00:00 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

well im starting to understand it by looking at stuff online....ill say it again. A* is an algorithm that is used for pathfinding. like yknow in reviews of rts games, where they say pathfinding is good, or its bad, or whatever? thats pathfinding. i think the best breakdown of it ive found is this...http://www.gamedeveloper.com/features/19970801/pathfinding.htm bur i cant figure out exactly how im supposed to do the heuristic estimate...yeah, i might pass Independant Study this quarter after all...
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PostIcon Posted on: Sep. 24 2001,10:18 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

ok good

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PostIcon Posted on: Sep. 24 2001,15:37 Skip to the previous post in this topic.  Ignore posts   QUOTE

I used a heuristic D* algorithm for an AI flying recon robot at work. You can just search the net and plug in the algorithm to whatever program you are using.
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5 replies since Jan. 19 2001,14:30 < Next Oldest | Next Newest >

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