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Topic: A*< Next Oldest | Next Newest >
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Sithiee Search for posts by this member.
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PostIcon Posted on: Jan. 16 2001,23:30  Skip to the next post in this topic. Ignore posts   QUOTE

does anyone actually understand this? i need to learn it in like 2 days, but i cant find much on it, i sort of understand the idea of f = g + h, but not really...if anyone has implemented it with some well commented code(in c++ maybe), so i could see the code working, that would be fuckin awesome....and i would credit them if they really wanted it...yeah...i am so fucking lost...and if it gives you something to build off of, i understand some of the heuristic stuff, like breadth first, and depth first, and best first....yea...
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Ack!!!
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PostIcon Posted on: Jan. 16 2001,23:41 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

What the fuck are you talking about?
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PostIcon Posted on: Jan. 16 2001,23:48 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I think Sith is trying too hard to get to 1000.
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PostIcon Posted on: Jan. 16 2001,23:53 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

A* = pathfinding algorithm...this is yet another example of why we need a geek forum...
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PostIcon Posted on: Jan. 17 2001,00:40 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

OK, then. I have seen a Java app out there that implements A*. It was a cute little app that had a grid thing, obstacles of different resistances, etc. You click a start and destination, you can set up the terrain, and it'll find the shortest path. I seem to remember that the code was available. Don't ask me where it is... i don't remember at all.
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PostIcon Posted on: Jan. 17 2001,00:46 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

did it say it was A*? cause theres lots of different methods to doing this, it just seems that i have a problem finding one that does it well....and i found a prog that shows a lot of different methods...but that really does no good if i cant look at the source to understand it...
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PostIcon Posted on: Jan. 21 2001,06:36 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

If you're going to go into CS then you should probably get a book that has all of the major generic algorithms, like the knapsack, A* and shit, describes them, and has the code.

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aventari
"If God had meant for us to use the metric system, we would have been born with ten fingers and ten toes."

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PostIcon Posted on: Jan. 21 2001,08:22 Skip to the previous post in this topic.  Ignore posts   QUOTE

i think that me and my partner are gonna have to bail....yesterday i found him cracking up when he got to the portion of one book that said "most games take 12-18 months to complete. about 1 in 1000 can be done in 4 months." that and "before you start programming games for windows, you should take about 2 months to learn programming windows, like make a window, and some text, and draw on it and stuff" now the reason its so funny, is because our teacher thinks we're gonna finish by the end of school (thats roughly 5 months). so basically, were screwed....heh...
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