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Post Number: 1
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a.out
FNG
Group: Members
Posts: 58
Joined: Jan. 2001
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Posted on: Feb. 15 2001,19:45 |
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Okay, I need some help here. My mother is going to Lebanon tomorrow, and she wants me to copy some computer games for my cousin for whom we bought a computer this past summer. That's all fine, except I don't play computer games much anymore (mainly an occassional game of quake III), and when I do play games, they are always linux-based games. I need suggestions. I don't really feel like scouring warez sites for games, so I need input for good demo versions of windows games that run *reasonably* on a 450 MHz AMD w/ 4 or 8 megs of video ram, I can't remember which. Something like the quake 3 demo, which can keep most people pretty busy. Any suggestions? In the meantime, I'll get my cd burner configured.
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askheaves
Ack!!!
Group: Members
Posts: 1955
Joined: Sep. 2000
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Posted on: Feb. 16 2001,02:48 |
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The content of classes will continue to be pretty boring. The Jr & Sr years will be more interesting as they will put a lot of the crap you learned to the test with all sorts of applications. The time that we really got to shine was senior project time. We got to choose any topic, and do what we thought we could accomplish.Actually, our project was a hell of a lot more ambitious (as well as ambiguous). We planned to make a game for the Dreamcast using Wince 2.11 and DirectX. Aside from the technology issues, it was way too much to do in less than 6 months. We ended up with a single threaded app that could walk around a 3D world with a ramp to a second level with barrels, walls, and 2D pics of our professors (not Sprites, but textured monoliths) that you could shoot and they would blow up. If you shot a barrel, it would go 'Clang!'. If you shot a wall, a bullet hole would stick around. That app ran really slow, so I sped it up by making it a multithreaded app with everything being accomplished independantly. Didn't get some of the collision stuff into place in time, and couldn't do the ramp thing. No biggie. Still got an A. And, incidentally, you're probably right on the UT vs. Q3 engines. Q3 was designed around the idea of curved surfaces. UT was designed around the concept of faggy colored light and CliffyB maps. YUO=FAGORT!
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Post Number: 7
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